# Teen achieves first NES Tetris “rebirth,” proves endless play is possible Source: https://arstechnica.com/gaming/2024/10/nes-tetris-first-ever-rebirth-loops-past-level-255-and-back-to-zero Kiwi News: https://news.kiwistand.com/stories/Teen-achieves-first-NES-Tetris-rebirth-proves-endless-play-is-possible?index=0x6708d4415ffb3f212e859eb65c4d97e6a11fed1b1113e5df6ca2293724a541adb26200ef Submitted by misha on 2024-10-11 UTC, 2 upvotes, 0 comments ## Summary Michael "dogplayingtetris" Artiaga, 16, became the first player to roll NES Tetris past Level 255 back to Level 0, a feat called "rebirth," during a roughly two-hour livestreamed session. He cleared a total of 4,216 lines and scored a record 29.4 million points before topping out. The run used a modified version of the game that avoids the crashes that ended Willis "Blue Scuti" Gibson's earlier 1,511-line, 157-level performance. Artiaga also cleared Level 235, where a glitch kept the level counter stuck for 810 lines. ## Article Months ago, 13-year-old Willis “Blue Scuti” Gibson became the first person to “beat” NES Tetris, crashing the game after a 1,511-line, 157-level performance. Over the weekend, 16-year-old Michael “dogplayingtetris” Artiaga became the first to reach an even more impressive plateau in the game, looping past Level 255 and instantly rolling the game all the way back to the ultra-slow Level 0. It took Artiaga a bit over 80 minutes and a full 3,300 cleared lines to finally achieve the game’s first near-mythical “rebirth” live in front of hundreds of Twitch viewers. And after a bit of celebration and recovery on the low levels, Artiaga managed to keep his rolled-over game going for another 40 minutes, finally topping out after a total of 4,216 lines and a record 29.4 million points. Artiaga’s record-setting game starts a few minutes in, while the “rebirth” rollover happens at 1:21:24. Artiaga’s record does come with a small asterisk since he used a version of the game that was modified to avoid the crashes that stopped Blue Scuti’s historic run. Still, NES Tetris‘ first-ever level rollover is a monumental achievement and a testament to just how far competitive classic Tetris has come in a short time. The glitch mountain For decades, NES Tetris players considered it practically impossible to pass Level 29, a point where pieces start dropping so quickly that it’s nearly impossible to get them to the side of the well by simply holding down left or right on the controller. In the last few years, though, the development of hypertapping and then rolling grips has allowed pro-level NES Tetris players to get faster piece movement by tapping the directional inputs up to 30 times per second. With perfect execution of the rolling technique, it was at least theoretically possible to keep a game of NES Tetris going indefinitely, even at Level 29 speeds. NES Tetris was never designed for play past Level 29, though, which means unintended glitches start to get in the way of any truly endless Tetris sessions. At Level 138, a memory overflow error causes the Tetris pieces to show up in some increasingly funky colors, including palettes that are incredibly hard to make out at Levels 146 and 148.