# Why We’ve Built Playerchains Source: https://medium.com/@david.amor/why-weve-built-playerchains-6612c409ab2d Kiwi News: https://news.kiwistand.com/stories/Why-Weve-Built-Playerchains?index=0x672d2fc71d6e81399bbdbba02af0da5f175891be3dfd55115177d0d1686006ae64e6d080 Submitted by zinkk.eth on 2024-11-07 UTC, 3 upvotes, 0 comments ## Summary Playmint's author argues that decentralisation should be chosen to fit a game's needs rather than inherited from public blockchains, which the author says are unfit for most games. After Downstream, a fully onchain autonomous world released in summer 2024, proved too slow in character movement, lead engineer suggested turning participating players into nodes of a peer-to-peer network, which the company calls a playerchain. To test the approach, the team built a space shooter tech demo that the article says runs quickly, uses no centralised services and reaches consensus among players.