Transaction quality trilemma - blockchain killers

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Transaction quality trilemma - blockchain killers

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An interesting counterpoint to the excitement about Solana's low fees.

I saw many times on CT that people say, "Oh, rollups are so bad compared to Solana; it's still $0.10 to send money, and it will never work for gaming, social & payments".

But 'almost zero fees' come with a price - you must keep all that spam on your blockchain.

Also, I think that if we get L2 payment fees to $0.01 with (proto)dank sharding, then it'd become really competitive for most payment use cases. If I send a $0.50 tip to a Kiwi curator and have to pay $0.01 for the tx, it's still better than Stripe, which charges a $0.25 flat fee + 1.2% for tx.

It might not work if you want to put everything on blockchain - and some games might be really interesting if we did that - but for most applications it would work. Especially now, when hybrid design - like the one used by Kiwi and Farcaster where most of the data is stored on a P2P network - gets more popular.