A Compositional Game to Fairly Divide Homogeneous Cake
AI summary of the linked articleThe author argues that even homogeneous cake, which has no differences in player valuations, can raise interesting mechanism design questions. Abel Jansma introduces a compositional game based on iterated cake-cutting in which, for a homogeneous cake, a Nash equilibrium gives each of n players 1/n of the cake using just n-1 cuts, so each player receives a contiguous piece. Naive composition of the "I cut you choose" rule produces an exponentially unfair distribution with a Gini coefficient approaching 1, while the proposed Biggest Player rule removes this cost and achieves decentralised, asynchronous fairness at linear Robertson-Webb complexity. The game is also implemented in Haskell and the Open Game engine. |
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