@Eli5defi: crypto's trojan horse is games, not banks or stablecoins

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@Eli5defi
@Eli5defi

Some hot takes: Crypto’s Trojan horse isn’t just banks, stablecoins, or RWAs. It’s games. The average gamer spends roughly $10–30/month across categories (higher in North America: ~$25–70/mo). PC storefronts (Steam/Epic) are more “lumpy” (big sales, full-game buys), while subscriptions and gacha are recurring. Integrating crypto into traditional rails will mostly run into regulatory approvals, slow, heavy, and limiting. In games, it’s a different story. Many crypto natives are digital-first, raised in gaming’s golden era, and most digital products already run on gamified mechanics. In-game spending isn’t a novelty. It’s the default for it's users.

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Crypto's trojan horse is games, not banks or stablecoins

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@Eli5defi argues that crypto's trojan horse is games, not banks, stablecoins, or RWAs. The average gamer spends roughly $10–30 per month across categories, or about $25–70 per month in North America. Integrating crypto into traditional rails will mostly run into regulatory approvals and be slow, heavy, and limiting, while games differ because crypto natives are digital-first, raised in gaming's golden era, and most digital products already run on gamified mechanics. In-game spending is already the default for those users.

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