Which solutions do building games onchain bring?
AI summary of the linked articlePrimodium Inc., after two years of building onchain games, concludes that its hypotheses for why onchain games would beat Web2 games are not adequate, and that players may not care whether a game is onchain. The company examined three hypotheses: games as open-source protocols funded by tokens, real money economies enabled by provably scarce assets, and high-stakes gaming where an onchain program pays out trustlessly. For each, the article cites problems such as token demand relying on speculation, with Pirate Nation's token below its Series A valuation, and players being risk averse about wagering money, as seen at Primodium Empires and Duper. The article also says onchain games remain about two generations behind in player UX, and that the main onchain enthusiast group has stayed the same size. |
Comments No comments yetWhat caught your eye? Start the discussion. |
More from x.com on Kiwi News
|
