Why Gold Farming Studios Sustained World of Warcraft Yet "Killed" All Web3 Games

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substack.com

Why Gold Farming Studios Sustained World of Warcraft Yet "Killed" All Web3 Games

AI summary of the linked article

Lao Bai argues that Web3 games failed because their design lets repeatable actions and freely exitable assets combine, which makes the player base run on capital and scripts rather than people. He contrasts this with World of Warcraft, where gold cannot buy top-tier gear, achievements or titles, and most high-value items are Soulbound and cannot be sold, which confined gold farming to the game's periphery. Blizzard also sold WoW Tokens at system-regulated prices and added daily and weekly quests and cooldowns that diluted industrialized farming. He concludes that blockchain games must die, and that what might suit a chain is records like boss first-kill proofs and guild history rather than assets.

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Almost all blockchain games allow for “Repeatable Actions” + “Freely Exitable Assets.”

In an era where Web2 gaming systems are already mature, this inevitably turns the ultimate player base of blockchain games into “Capital + Scripts,” rather than human beings.
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What goes on-chain shouldn’t be assets and value, but memories and traces.