Why We’ve Built Playerchains
medium.com Why We’ve Built Playerchains |
AI summary of the linked articlePlaymint's author argues that decentralisation should be chosen to fit a game's needs rather than inherited from public blockchains, which the author says are unfit for most games. After Downstream, a fully onchain autonomous world released in summer 2024, proved too slow in character movement, lead engineer suggested turning participating players into nodes of a peer-to-peer network, which the company calls a playerchain. To test the approach, the team built a space shooter tech demo that the article says runs quickly, uses no centralised services and reaches consensus among players. |
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