I disagree with the authors on multiple levels: 1) Gathering is also a game, though of a different kind than hunting. That's why people compete to learn who's the most popular, influential, fun, and so on. 2) Trust can also be perceived as a game - the Prisoner's Dilemma is literally a game of trust. And you'd play it differently with your friend than with some random person. 3) Even if we made tech trustless, there's still a trust component included. Users trust brands (Uniswap, OpenSea, ZORA) without checking their source code. Brands trust each other when doing Biz Dev deals. Founders trust each other without employing detectives to perform due diligence. The trust is going to still be there.

I think the idea to "remove trust" and making stuff trustless is really a bit of a misnomer. In the end, trust is just distributed, and anyone without the knowledge of code isn't gonna go check in the Github if it really is doing what it claims to.